Miko-WHy
How does Miko-WHy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.01 (at the start 0.93). Just below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 86.7. Last 3 months: 82.9 (at the start 82.1). Just above the average (80.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 47% (at the start 43%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Best month: September 2026 with 2,667. Last 3 months: 2,313 (at the start 2,316).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 372 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Miko-WHy loses the most ELO in match 4 of the day: −270 ELO, 24% win rate
Records and milestones
from recorded matches- Most kills in a match: 54 · Nuke
- Highest rating in a match: 2.51 · Dust 2
- Longest win streak: 9 wins in a row · Anubis
Maps in detail
from the last 372 matchesCompared with players on the same level who have at least 15 matches on the map.
How Miko-WHy plays
Across 372 matches Miko-WHy averages K/R 0.73, ADR 82.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 133 of 372 matches the rating was 1.10 or higher (36%), in 152 it was below 0.90. In 313 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. Miko-WHy loses the most ELO in match 4 of the day (−270 ELO, win rate 24%). Things go best in match 3 of the day (+256 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +256 ELO. Improved over the last three months: Rating +0.08, Headshots +4 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.9, Win rate at 50%, ELO at 2,313. Last 30 days: 89 matches, win rate 49%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.