Mikilele96

Italy
On FACEIT since 2020 295 matches tracked 76 matches in 30 days
Last updated:

How does Mikilele96 play?

Rating 1.00 K/R 0.73 ADR 79.7 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.8
Knife kills 1 in 294 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 31x 4K, 1 ace in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 52%+16 pp · Ø 36% better than 99%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +410
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.6
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
37 matches · 38% win rate
In match 4 of the day +99 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 +45 ELO, win rate 44%
On Saturdays +5 ELO, win rate 42%

Mikilele96 loses the most ELO on Anubis: −1 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
57% better than 73%
0.73 right on the average
81.9 better than 61%
1.01 better than 48%
51% of 584 duels right on the average
42% of 73 situations better than 63%
Ancient44
59% better than 77%
0.73 right on the average
78.3 better than 35%
1.01 right on the average
45% of 187 duels better than 18%
67% of 27 situations better than 97%
Cache41
41% -
0.74 -
78.6 -
1.02-
50% of 171 duels -
29% of 28 situations -
Anubis37
38% better than 12%
0.69 better than 27%
75.2 better than 22%
0.95 better than 24%
46% of 222 duels better than 22%
22% of 23 situations better than 17%
Nuke23
43% better than 16%
0.68 better than 15%
75.8 better than 20%
0.89 better than 6%
51% of 79 duels better than 39%
17% of 12 situations better than 8%
Mirage10
60% -
0.82 -
84.9 -
1.13-
66% of 38 duels -
43% of 7 situations -
Inferno6
33% -
0.82 -
83.9 -
1.11-
43% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mikilele96 plays

Across 294 matches Mikilele96 averages K/R 0.73, ADR 79.7 and a rating of 1.00. Biggest strength: Utility hit rate at 52%, better than 99% of level 9 players. Averages 15.9 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 106 of 294 matches the rating was 1.10 or higher (36%), in 118 it was below 0.90. In 223 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. Mikilele96 loses the most ELO on Anubis (−1 ELO, win rate 38%). Things go best on Dust 2 (+115 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −45 ELO. Improved over the last three months: ELO +410. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.6. Last 30 days: 76 matches, win rate 47%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.