Mike_Tyson2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.4%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.91 (at the start 0.90). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 82.3. Last 3 months: 76.3 (at the start 74.3). Slightly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 52% (at the start 48%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 49% (at the start 57%). Just below the average (50%).
Best month: September 2026 with 2,085.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mike_Tyson2 loses the most ELO in match 1 of the day: +2 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Mirage
- Highest rating in a match: 2.07 · Mirage
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mike_Tyson2 plays
Across 64 matches Mike_Tyson2 averages K/R 0.67, ADR 75.6 and a rating of 0.91. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Mike_Tyson2 loses the most ELO in match 1 of the day (+2 ELO, win rate 44%). Things go best on Mirage (+26 ELO, win rate 38%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.91, ADR at 76.3. Last 30 days: 26 matches, win rate 46%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.