Mike_Traxer
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Strength36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.0% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.85 (at the start 0.77). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.16 (at the start 1.10). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 91.5. Last 3 months: 91.2 (at the start 83.7). Well above the average (80.5).
Share of headshot kills
Best month: August 2026 with 41%. Last 3 months: 42% (at the start 35%). Clearly below the average (47%).
Matches won (win rate)
Best month: June 2026 with 53%. Last 3 months: 38% (at the start 50%). Well below the average (53%).
Best month: August 2026 with 1,591.
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 52 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Dust 2
- Most kills in a match: 38 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 52 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mike_Traxer plays
Across 52 matches Mike_Traxer averages K/R 0.81, ADR 87.3 and a rating of 1.13. Biggest strength: K/D at 1.18, better than 96% of level 7 players. Most room to improve: Utility damage per round at 2.4, better than only 13% of level 7 players. Averages 17.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 27 of 52 matches the rating was 1.10 or higher (52%), in 12 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. Things go best in match 1 of the day (−50 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −50 ELO. Improved over the last three months: K/R +0.08, Rating +0.06, ADR +7.5, Headshots +7 pp. Got weaker: Win rate −12 pp. Last 30 days: 5 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.