MikeJamesJr

Portugal
107 matches tracked
Last updated:

How does MikeJamesJr play?

Rating 0.65 (from 57 matches) K/R 0.46 ADR 54.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.65
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with a rating of 0.90 or higher. 9%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 2% normal 0.90 to 1.09 7% weak 0.75 to 0.89 28% very weak below 0.75 63%
Player type
Clicks heads
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 2

Compared with 620 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

22% of opening duels won and so well below the average (48%).

Rounds with first kill 2%−8 pp · Ø 10% better than 1%
Opening duels won 22%−26 pp · Ø 48% better than 1%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 10%
Clutch 1v2 won 12%−7 pp · Ø 19% better than 12%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.63 K/D and so well below the average (0.92).

Headshot rate 48%+8 pp · Ø 40% better than 90%
AWP share of kills 0%−10 pp · Ø 10% better than 3%
K/D 0.63−0.29 · Ø 0.92 better than 2%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 0.6% of rounds and so well below the average (3.5%).

2K rounds 7.9%−4.2 pp · Ø 12.1% better than 2%
3K rounds 0.6%−2.9 pp · Ø 3.5% better than 1%
MVPs per match 1.2−0.7 · Ø 1.9 better than 2%
4Ks and aces 1x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so well above the average (3.3).

Utility hit rate 29%−5 pp · Ø 34% better than 28%
Utility damage per round 4.4+1.1 · Ø 3.3 better than 73%
Enemies flashed per round 0.26+0.08 · Ø 0.18 better than 64%
Deaths per round 73%−1 pp · Ø 74% better than 67%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
ELO +202
= Stayed the same
K/R at 0.45
▼ Got worse
ADR −4.9, Headshots −15 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.44
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.49. Last 3 months: 0.45 (at the start 0.47). Well below the average (0.68).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
32 matches · 41% win rate
On Inferno −13 ELO
20 matches · 30% win rate

MikeJamesJr loses the most ELO on Dust 2: −65 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 21 · Dust 2
  2. Highest rating in a match: 1.20 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 26%
0.41 better than 1%
52.0 better than 1%
0.60 better than 1%
26% of 31 duels better than 1%
40% of 5 situations better than 60%
Inferno20
30% better than 4%
0.51 better than 6%
60.5 better than 6%
0.68-
0% of 16 duels better than 1%
25% of 4 situations better than 23%
Anubis18
50% right on the average
0.45 better than 1%
51.6 better than 1%
0.65-
28% of 25 duels better than 2%
-
Ancient13
62% -
0.45 -
50.1 -
0.60-
14% of 7 duels -
0% of 3 situations -
Nuke12
33% -
0.55 -
62.7 -
0.88-
33% of 6 duels -
0% of 2 situations -
Cache10
60% -
0.45 -
54.1 -
0.68-
31% of 16 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MikeJamesJr plays

Across 107 matches MikeJamesJr averages K/R 0.46 and ADR 54.5; the rating across the 57 rated matches is 0.65. Biggest strength: Headshot rate at 48%, better than 90% of level 2 players. Most room to improve: Rating at 0.65, better than only 1% of level 2 players. Averages 10.0 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 1 of 57 matches the rating was 1.10 or higher (2%), in 52 it was below 0.90. In 57 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.65. MikeJamesJr loses the most ELO on Dust 2 (−65 ELO, win rate 41%). Things go best in match 2 of the day (+51 ELO, win rate 49%). Match no. 2 of the day goes best: 49% win rate, +51 ELO. Improved over the last three months: ELO +202. Got weaker: ADR −4.9, Headshots −15 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.45. Last 30 days: 8 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.