Mikasa4_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.86 K/D and so clearly below the average (0.98).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
WeaknessDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.61). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 0.97. Last 3 months: 0.91 (at the start 0.85). Clearly below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 77.4. Last 3 months: 75.4 (at the start 67.8). Slightly below the average (78.8).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 48% (at the start 51%). Just above the average (47%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 39% (at the start 59%). Well below the average (47%).
Best month: July 2026 with 1,576. Last 3 months: 1,393 (at the start 1,576).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mikasa4_- loses the most ELO on Mirage: −2 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 32 · Anubis
- Highest rating in a match: 1.63 · Ancient
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mikasa4_- plays
Across 65 matches Mikasa4_- averages K/R 0.66, ADR 72.3 and a rating of 0.89. Most room to improve: K/D at 0.86, better than only 6% of level 7 players. Averages 14.6 kills per match with 49% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 14 of 65 matches the rating was 1.10 or higher (22%), in 37 it was below 0.90. In 38 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. Mikasa4_- loses the most ELO on Mirage (−2 ELO, win rate 35%). Improved over the last three months: K/R +0.08, Rating +0.06, ADR +7.6. Got weaker: Headshots −3 pp, Win rate −20 pp, ELO −183. Last 30 days: 9 matches, win rate 56%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.