Mientvs

Poland
183 matches tracked 40 matches in 30 days
Last updated:

How does Mientvs play?

Rating 1.01 K/R 0.75 ADR 83.4 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−2 pp · Ø 23% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 28%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 3.1
Knife kills 14 in 183 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 68%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 40x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 77%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +3 pp, Win rate +13 pp
= Stayed the same
ADR at 83.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
51 matches · 43% win rate
On Ancient −64 ELO
23 matches · 48% win rate
On Tuesdays +46 ELO, win rate 37%

Mientvs loses the most ELO on Mirage: −89 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 25%
0.76 better than 73%
85.0 better than 82%
1.02 better than 65%
51% of 270 duels better than 60%
46% of 24 situations better than 75%
Dust 237
51% better than 52%
0.77 better than 80%
85.2 better than 82%
1.02 better than 66%
51% of 174 duels better than 59%
31% of 16 situations better than 38%
Anubis32
38% better than 14%
0.68 better than 34%
75.7 better than 33%
0.91 better than 23%
48% of 155 duels better than 36%
28% of 18 situations better than 19%
Ancient23
48% better than 46%
0.78 better than 84%
84.9 better than 82%
1.04 better than 78%
47% of 108 duels better than 37%
13% of 15 situations better than 7%
Inferno18
56% better than 65%
0.77 better than 82%
86.4 better than 87%
1.06 better than 76%
55% of 91 duels better than 80%
50% of 10 situations better than 83%
Cache9
78% -
0.70 -
75.1 -
0.94-
53% of 64 duels -
40% of 5 situations -
Nuke8
63% -
0.84 -
90.2 -
1.14-
54% of 46 duels -
83% of 6 situations -
Vertigo4
75% -
0.86 -
91.7 -
1.16-
52% of 29 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mientvs plays

Across 183 matches Mientvs averages K/R 0.75, ADR 83.4 and a rating of 1.01. Biggest strength: Utility damage per round at 5.3, better than 77% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 19% of level 6 players. Averages 17.2 kills per match with 41% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 72 of 183 matches the rating was 1.10 or higher (39%), in 74 it was below 0.90. In 162 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. Mientvs loses the most ELO on Mirage (−89 ELO, win rate 43%). Things go best on Dust 2 (+48 ELO, win rate 51%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +3 pp, Win rate +13 pp. Unchanged in recent months: ADR at 83.4. Last 30 days: 40 matches, win rate 50%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.