Midorima3

Russia
100 matches tracked
Last updated:

How does Midorima3 play?

Rating 0.99 K/R 0.69 ADR 78.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

MVPs per match 2.2−0.1 · Ø 2.3 better than 33%

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Midorima3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −30 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 69%
0.68 better than 19%
76.5 better than 24%
0.97 better than 25%
55% of 85 duels better than 67%
38% of 16 situations better than 53%
Ancient24
58% better than 68%
0.79 better than 70%
86.4 better than 74%
1.13 better than 79%
52% of 105 duels right on the average
47% of 17 situations better than 75%
Mirage22
41% better than 14%
0.59 better than 2%
65.7 better than 1%
0.86 better than 4%
40% of 65 duels better than 4%
46% of 13 situations better than 75%
Anubis17
35% better than 5%
0.73 better than 41%
83.9 better than 64%
1.00 better than 34%
56% of 45 duels better than 72%
0% of 12 situations better than 1%
Nuke5
80% -
0.77 -
89.2 -
1.09-
52% of 21 duels -
67% of 3 situations -
Inferno3
67% -
0.61 -
80.6 -
0.78-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Midorima3 plays

Across 100 matches Midorima3 averages K/R 0.69, ADR 78.3 and a rating of 0.99. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 41% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 28 of 100 matches the rating was 1.10 or higher (28%), in 44 it was below 0.90. Things go best on Dust 2 (+30 ELO, win rate 57%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.