MidTaber

Russia
85 matches tracked
Last updated:

How does MidTaber play?

Rating 0.96 K/R 0.68 ADR 77.5 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.0
Zeus kills1 in 85 matches
Knife kills 4 in 85 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 3x 4K, 0 aces in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 88%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.4, Headshots +7 pp
= Stayed the same
K/R at 0.69, Rating at 0.96
▼ Got worse
Win rate −26 pp, ELO −151

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.71).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
34 matches · 44% win rate

MidTaber loses the most ELO on Dust 2: −54 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 30%
0.66 better than 19%
76.8 better than 34%
0.93 better than 22%
48% of 136 duels better than 35%
46% of 26 situations better than 74%
Anubis17
47% better than 39%
0.72 right on the average
82.1 better than 64%
0.97 better than 39%
63% of 54 duels better than 95%
33% of 15 situations better than 36%
Mirage12
42% -
0.77 -
82.4 -
1.03-
43% of 49 duels -
12% of 17 situations -
Inferno11
64% -
0.68 -
79.9 -
0.97-
45% of 47 duels -
25% of 12 situations -
Nuke5
80% -
0.79 -
79.7 -
1.10-
45% of 20 duels -
60% of 5 situations -
Ancient4
100% -
0.40 -
41.5 -
0.75-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MidTaber plays

Across 85 matches MidTaber averages K/R 0.68, ADR 77.5 and a rating of 0.96. Biggest strength: Utility damage per round at 6.2, better than 88% of level 8 players. Most room to improve: 3K rounds at 3.1%, better than only 17% of level 8 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 30 of 85 matches the rating was 1.10 or higher (35%), in 39 it was below 0.90. In 64 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. MidTaber loses the most ELO on Dust 2 (−54 ELO, win rate 44%). Things go best in match 1 of the day (+83 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +83 ELO. Improved over the last three months: ADR +4.4, Headshots +7 pp. Got weaker: Win rate −26 pp, ELO −151. Unchanged in recent months: K/R at 0.69, Rating at 0.96. Last 30 days: 3 matches, win rate 67%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.