MicooPeek

Turkey
On FACEIT since 2019 214 matches tracked 78 matches in 30 days
ELO ▼ 37
3,339
30-day peak: 3,376
Rank EU ▲ 1,454 places
#2,102
Turkey #53 in Turkey
30 days · prev. #3,556 · best #2,083
Last updated:

How does MicooPeek play?

Rating 1.05 (from 164 matches) K/R 0.76 ADR 85.3 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.6
Knife kills 2 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 33x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.3, Win rate +8 pp, ELO +150
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −146 ELO
40 matches · 63% win rate
On Ancient −116 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 −9 ELO, win rate 52%
On Thursdays +10 ELO, win rate 48%

MicooPeek loses the most ELO on Anubis: −146 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
76% better than 98%
0.86 better than 87%
94.0 better than 92%
1.15 better than 72%
54% of 361 duels better than 58%
47% of 15 situations better than 72%
Anubis40
63% better than 76%
0.75 right on the average
82.9 better than 57%
0.99 better than 26%
47% of 203 duels better than 21%
55% of 11 situations better than 84%
Cache28
57% better than 46%
0.77 better than 40%
86.2 better than 54%
1.04 better than 28%
49% of 142 duels better than 21%
22% of 9 situations better than 13%
Ancient21
38% better than 6%
0.72 better than 31%
82.6 better than 51%
0.91-
49% of 63 duels better than 30%
0% of 2 situations better than 1%
Mirage21
38% better than 3%
0.57 better than 1%
65.9 better than 1%
0.83-
49% of 76 duels better than 28%
0% of 3 situations better than 1%
Nuke19
42% better than 10%
0.67 better than 11%
76.6 better than 23%
0.99-
46% of 70 duels better than 15%
-
Inferno12
42% -
0.75 -
91.8 -
1.05-
52% of 73 duels -
33% of 3 situations -
Vertigo8
63% -
0.80 -
86.9 -
1.17-
55% of 42 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MicooPeek plays

Across 214 matches MicooPeek averages K/R 0.76 and ADR 85.3; the rating across the 164 rated matches is 1.05. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 76% win rate in 63 matches. In 62 of 164 matches the rating was 1.10 or higher (38%), in 59 it was below 0.90. In 158 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. MicooPeek loses the most ELO on Anubis (−146 ELO, win rate 63%). Things go best on Cache (+94 ELO, win rate 57%). Match no. 1 of the day goes best: 64% win rate, −5 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.3, Win rate +8 pp, ELO +150. Unchanged in recent months: Headshots at 52%. Last 30 days: 78 matches, win rate 54%, net ELO −216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.