MickeDehlin

Vietnam
On FACEIT since 2024 146 matches tracked
Last updated:

How does MickeDehlin play?

Rating 1.03 K/R 0.74 ADR 79.4 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.0
Knife kills 3 in 146 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 25x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.31 enemies flashed per round and so clearly above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether MickeDehlin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
28 matches · 50% win rate
On Ancient −17 ELO
32 matches · 53% win rate
On Mondays −23 ELO, win rate 41%

MickeDehlin loses the most ELO in match 2 of the day: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 34 · Cache

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 78%
0.75 right on the average
80.3 better than 45%
1.04 right on the average
53% of 159 duels better than 61%
33% of 30 situations better than 36%
Ancient32
53% right on the average
0.78 better than 66%
84.0 better than 61%
1.09 better than 68%
46% of 132 duels better than 21%
44% of 16 situations better than 66%
Anubis29
48% better than 35%
0.70 better than 28%
76.1 better than 22%
0.94 better than 19%
51% of 117 duels better than 47%
38% of 16 situations right on the average
Vertigo13
62% -
0.74 -
78.0 -
1.06-
62% of 53 duels -
38% of 8 situations -
Dust 212
58% -
0.72 -
75.8 -
1.02-
57% of 44 duels -
60% of 5 situations -
Cache8
38% -
0.73 -
74.5 -
1.04-
53% of 34 duels -
0% of 1 situations -
Nuke5
60% -
0.72 -
79.1 -
1.04-
75% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MickeDehlin plays

Across 146 matches MickeDehlin averages K/R 0.74, ADR 79.4 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Vertigo with a 62% win rate in 13 matches. In 61 of 146 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 136 matches with detailed stats: 25 4Ks and 1 ace. MickeDehlin loses the most ELO in match 2 of the day (−25 ELO, win rate 50%). Things go best in match 1 of the day (+78 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +78 ELO. Last 30 days: 8 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.