Michelxngelo

Vietnam
On FACEIT since 2025 202 matches tracked 85 matches in 30 days
ELO ▲ 63
2,446
30-day peak: 2,446
Rank SEA ▲ 736 places
#1,361
Vietnam #101 in Vietnam
30 days · prev. #2,097 · best #1,346
Last updated:

How does Michelxngelo play?

Rating 1.09 K/R 0.75 ADR 80.5 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 201 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 2.2
Zeus kills1 in 201 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 13x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp, ELO +171
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −71 ELO
37 matches · 46% win rate
On Dust 2 −62 ELO
45 matches · 56% win rate
On Mondays +26 ELO, win rate 42%

Michelxngelo loses the most ELO in match 3 of the day: −71 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 46%
0.75 right on the average
78.1 better than 33%
1.10 better than 69%
59% of 270 duels better than 87%
44% of 59 situations better than 69%
Dust 245
56% better than 66%
0.74 better than 48%
81.7 better than 53%
1.07 better than 60%
60% of 164 duels better than 89%
31% of 39 situations better than 32%
Anubis23
48% better than 35%
0.73 better than 43%
79.2 better than 37%
1.05 better than 52%
58% of 60 duels better than 81%
44% of 25 situations better than 62%
Ancient18
56% better than 64%
0.77 better than 62%
84.2 better than 62%
1.13 better than 78%
52% of 50 duels right on the average
42% of 19 situations better than 59%
Inferno14
50% -
0.79 -
92.7 -
1.19-
54% of 35 duels -
22% of 9 situations -
Cache11
45% -
0.76 -
84.9 -
1.05-
53% of 40 duels -
29% of 7 situations -
Nuke7
57% -
0.62 -
67.0 -
0.89-
50% of 18 duels -
67% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Michelxngelo plays

Across 201 matches Michelxngelo averages K/R 0.75, ADR 80.5 and a rating of 1.09. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 95 of 201 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 110 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Michelxngelo loses the most ELO in match 3 of the day (−71 ELO, win rate 46%). Things go best from match 5 of the day (+25 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate. Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +171. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 79.9. Last 30 days: 85 matches, win rate 54%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.