Michael_E
How does Michael_E play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so clearly above the average (52%).
Clutch
Strength2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 1.21 (at the start 1.15). Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 86.0. Last 3 months: 85.3 (at the start 84.6). Slightly above the average (81.1).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 48%). Just above the average (51%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 63% (at the start 53%). Well above the average (50%).
Best month: October 2026 with 2,652.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Michael_E loses the most ELO on Inferno: −39 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.14 · Ancient
- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 50 · Inferno
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How Michael_E plays
Across 151 matches Michael_E averages K/R 0.82 and ADR 85.0; the rating across the 104 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 71% win rate in 24 matches. In 62 of 104 matches the rating was 1.10 or higher (60%), in 16 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. Michael_E loses the most ELO on Inferno (−39 ELO, win rate 55%). Things go best on Dust 2 (+26 ELO, win rate 71%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: ADR at 85.3. Last 30 days: 77 matches, win rate 64%, net ELO −17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.