Michael_E

Germany
On FACEIT since 2016 151 matches tracked 77 matches in 30 days
Last updated:
Next update possible in 56m 22s

How does Michael_E play?

Rating 1.20 (from 104 matches) K/R 0.82 ADR 85.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 104 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.4
Knife kills 3 in 151 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 82%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 21x 4K, 4 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +4 pp, Win rate +10 pp
= Stayed the same
ADR at 85.3
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −39 ELO
40 matches · 55% win rate
In match 2 of the day −25 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 −25 ELO, win rate 47%
On Saturdays −14 ELO, win rate 46%

Michael_E loses the most ELO on Inferno: −39 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 50 · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno40
55% better than 40%
0.81 better than 63%
84.3 better than 48%
1.27 better than 87%
63% of 136 duels better than 88%
26% of 23 situations better than 19%
Ancient36
56% better than 60%
0.78 better than 60%
81.2 better than 41%
1.12 better than 72%
53% of 125 duels right on the average
33% of 21 situations better than 37%
Anubis34
56% better than 63%
0.87 better than 93%
89.9 better than 87%
1.28 better than 96%
63% of 81 duels better than 96%
52% of 31 situations better than 83%
Dust 224
71% better than 97%
0.83 better than 82%
86.7 better than 75%
1.19 better than 86%
52% of 89 duels right on the average
38% of 13 situations right on the average
Mirage13
69% -
0.78 -
79.3 -
1.11-
47% of 43 duels -
0% of 6 situations -
Nuke3
0% -
0.75 -
91.1 -
1.00-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Michael_E plays

Across 151 matches Michael_E averages K/R 0.82 and ADR 85.0; the rating across the 104 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 71% win rate in 24 matches. In 62 of 104 matches the rating was 1.10 or higher (60%), in 16 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. Michael_E loses the most ELO on Inferno (−39 ELO, win rate 55%). Things go best on Dust 2 (+26 ELO, win rate 71%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: ADR at 85.3. Last 30 days: 77 matches, win rate 64%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.