MichaelRS

Germany
On FACEIT since 2017 131 matches tracked 47 matches in 30 days
ELO ▲ 92
2,525
30-day peak: 2,525
Rank EU
#48,514
Germany #1,206 in Germany
Last updated:

How does MichaelRS play?

Rating 1.22 K/R 0.89 ADR 95.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 131 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.7
Knife kills 6 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 36x 4K, 10 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether MichaelRS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 1.06.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
42 matches · 50% win rate
In match 2 of the day −17 ELO
38 matches · 47% win rate
Between 0:00 and 6:00 +15 ELO, win rate 45%

MichaelRS loses the most ELO on Dust 2: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno47
57% better than 47%
0.93 better than 93%
96.3 better than 91%
1.27 better than 87%
61% of 297 duels better than 83%
38% of 29 situations better than 48%
Dust 242
50% better than 40%
0.87 better than 92%
93.4 better than 92%
1.18 better than 84%
53% of 223 duels better than 55%
32% of 25 situations better than 32%
Ancient31
61% better than 77%
0.85 better than 87%
95.3 better than 93%
1.16 better than 82%
58% of 159 duels better than 79%
29% of 21 situations better than 25%
Cache6
17% -
0.80 -
84.9 -
1.14-
45% of 38 duels -
50% of 2 situations -
Nuke4
75% -
1.02 -
110.4 -
1.46-
59% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MichaelRS plays

Across 131 matches MichaelRS averages K/R 0.89, ADR 95.0 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 95.0, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 56% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 76 of 131 matches the rating was 1.10 or higher (58%), in 21 it was below 0.90. In 121 matches with detailed stats: 36 4Ks and 10 aces. Best month by rating: August 2026 at 1.48. MichaelRS loses the most ELO on Dust 2 (−31 ELO, win rate 50%). Things go best on Ancient (+27 ELO, win rate 61%). Last 30 days: 47 matches, win rate 60%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.