MibombaDave

United Kingdom
31 matches tracked 19 matches in 30 days
Last updated:

How does MibombaDave play?

Rating 1.11 K/R 0.78 ADR 82.0 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 41%−9 pp · Ø 50% better than 1%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.13+0.15 · Ø 0.98 better than 87%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 57%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 8x 4K, 2 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether MibombaDave is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

Soon this shows where MibombaDave loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
42% -
0.76 -
80.4 -
1.09-
46% of 41 duels -
44% of 9 situations -
Dust 27
43% -
0.84 -
86.4 -
1.23-
38% of 21 duels -
50% of 2 situations -
Nuke4
75% -
0.85 -
90.7 -
1.19-
31% of 13 duels -
33% of 3 situations -
Inferno3
33% -
0.70 -
72.9 -
0.99-
25% of 4 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MibombaDave plays

Across 31 matches MibombaDave averages K/R 0.78, ADR 82.0 and a rating of 1.11. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 1% of level 9 players. Averages 17.3 kills per match with 58% headshots. In 17 of 31 matches the rating was 1.10 or higher (55%), in 6 it was below 0.90. In 31 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 19 matches, win rate 47%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.