MiaowSkuf

Morocco
On FACEIT since 2015 189 matches tracked 80 matches in 30 days
Last updated:

How does MiaowSkuf play?

Rating 1.07 K/R 0.77 ADR 83.1 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 41x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.22, ADR +10.5, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.64). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
77 matches · 49% win rate
On Mirage −48 ELO
43 matches · 35% win rate
On Fridays ±0 ELO, win rate 38%

MiaowSkuf loses the most ELO on Dust 2: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 40%
0.78 better than 70%
84.6 better than 68%
1.10 better than 72%
59% of 388 duels better than 87%
39% of 44 situations better than 55%
Mirage43
35% better than 6%
0.75 better than 57%
84.1 better than 69%
1.04 better than 56%
46% of 212 duels better than 22%
36% of 22 situations better than 44%
Nuke30
50% better than 36%
0.75 better than 46%
81.1 better than 42%
1.01 better than 34%
52% of 133 duels better than 47%
50% of 16 situations better than 76%
Inferno16
44% better than 22%
0.74 better than 57%
78.7 better than 40%
1.03 right on the average
53% of 64 duels better than 58%
38% of 8 situations better than 53%
Cache9
56% -
0.84 -
81.4 -
1.18-
55% of 29 duels -
43% of 7 situations -
Ancient8
63% -
0.87 -
86.4 -
1.21-
71% of 24 duels -
33% of 6 situations -
Anubis6
50% -
0.72 -
74.9 -
1.06-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MiaowSkuf plays

Across 189 matches MiaowSkuf averages K/R 0.77, ADR 83.1 and a rating of 1.07. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Nuke with a 50% win rate in 30 matches. In 87 of 189 matches the rating was 1.10 or higher (46%), in 58 it was below 0.90. In 159 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. MiaowSkuf loses the most ELO on Dust 2 (−73 ELO, win rate 49%). Things go best in match 2 of the day (−73 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, −78 ELO. Improved over the last three months: K/R +0.15, Rating +0.22, ADR +10.5, Win rate +4 pp. Got weaker: Headshots −5 pp, ELO −91. Last 30 days: 80 matches, win rate 48%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.