MiSTiA_

Ukraine
On FACEIT since 2018 134 matches tracked 58 matches in 30 days
ELO ▲ 183
2,258
30-day peak: 2,258
Rank EU
#113,457
Ukraine #4,487 in Ukraine
Last updated:

How does MiSTiA_ play?

Rating 0.98 K/R 0.70 ADR 76.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.9
Knife kills 1 in 134 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 11x 4K, 0 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 85%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +269
= Stayed the same
ADR at 76.6
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
26 matches · 38% win rate
Between 6:00 and 12:00 −26 ELO, win rate 45%
On Tuesdays −24 ELO, win rate 47%

MiSTiA_ loses the most ELO in match 1 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 83%
0.73 better than 44%
78.5 better than 37%
1.06 better than 58%
57% of 96 duels better than 80%
50% of 28 situations better than 82%
Dust 238
42% better than 18%
0.71 better than 33%
81.1 right on the average
0.97 better than 25%
47% of 116 duels better than 25%
28% of 39 situations better than 25%
Ancient13
62% -
0.69 -
73.2 -
0.99-
58% of 40 duels -
56% of 9 situations -
Anubis12
58% -
0.73 -
81.5 -
1.03-
53% of 47 duels -
36% of 14 situations -
Inferno11
64% -
0.65 -
70.5 -
0.94-
52% of 25 duels -
33% of 12 situations -
Cache10
70% -
0.64 -
69.8 -
0.93-
43% of 21 duels -
13% of 8 situations -
Nuke8
13% -
0.51 -
58.7 -
0.67-
37% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MiSTiA_ plays

Across 134 matches MiSTiA_ averages K/R 0.70, ADR 76.7 and a rating of 0.98. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 45 of 134 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 105 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. MiSTiA_ loses the most ELO in match 1 of the day (±0 ELO, win rate 38%). Things go best on Dust 2 (+23 ELO, win rate 42%). Match no. 3 of the day goes best: 70% win rate, −23 ELO. Improved over the last three months: Headshots +4 pp, ELO +269. Got weaker: K/R −0.04, Rating −0.09, Win rate −8 pp. Unchanged in recent months: ADR at 76.6. Last 30 days: 58 matches, win rate 60%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.