MiN1PiLI

Bahrain
On FACEIT since 2018 124 matches tracked 12 matches in 30 days
ELO
2,108
Peak across recorded matches: 2,592
Rank OCE ▼ 605 places
#955
Bahrain #1 in Bahrain
30 days · prev. #350 · best #329
Last updated:

How does MiN1PiLI play?

Rating 1.08 (from 62 matches) K/R 0.73 ADR 80.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.55 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 148 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 12% normal 0.90 to 1.09 9% weak 0.75 to 0.89 4% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 29%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 2%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7
Knife kills 11 in 189 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 81%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 96%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 25x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.33, ADR +30.3, Headshots +49 pp, Win rate +10 pp, ELO +60
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.84 (at the start 0.51). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
24 matches · 42% win rate
In match 4 of the day −78 ELO
22 matches · 41% win rate
On Thursdays −25 ELO, win rate 39%

MiN1PiLI loses the most ELO on Anubis: −83 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 65%
0.81 better than 80%
87.7 better than 81%
1.30 better than 98%
59% of 233 duels better than 88%
44% of 25 situations better than 70%
Dust 255
55% better than 66%
0.76 better than 61%
82.8 better than 62%
1.16 better than 88%
55% of 247 duels better than 73%
73% of 15 situations better than 99%
Ancient28
61% better than 80%
0.88 better than 95%
93.2 better than 95%
1.27 better than 98%
61% of 167 duels better than 93%
33% of 12 situations better than 39%
Anubis24
42% better than 20%
0.73 better than 44%
80.7 better than 49%
1.09 better than 73%
53% of 79 duels better than 61%
55% of 11 situations better than 84%
Inferno15
53% right on the average
0.80 better than 80%
88.9 better than 86%
1.22-
47% of 51 duels better than 23%
20% of 5 situations better than 10%
Cache5
40% -
0.84 -
91.2 -
1.33-
68% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MiN1PiLI plays

Across 124 matches MiN1PiLI averages K/R 0.73 and ADR 80.5; the rating across the 62 rated matches is 1.08. Biggest strength: 3K rounds at 5.9%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 37% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 89 of 148 matches the rating was 1.10 or higher (60%), in 45 it was below 0.90. In 83 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. MiN1PiLI loses the most ELO on Anubis (−83 ELO, win rate 42%). Things go best in match 1 of the day (+148 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +148 ELO. Improved over the last three months: K/R +0.33, ADR +30.3, Headshots +49 pp, Win rate +10 pp, ELO +60. Last 30 days: 12 matches, win rate 33%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.