Mi-

Japan
275 matches tracked 66 matches in 30 days
Last updated:

How does Mi- play?

Rating 1.09 (from 225 matches) K/R 0.79 ADR 84.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Knife kills 3 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 40x 4K, 5 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79
▼ Got worse
ADR −4.6, Headshots −5 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −187 ELO
88 matches · 41% win rate
On Anubis −22 ELO
37 matches · 41% win rate
Between 0:00 and 6:00 +38 ELO, win rate 39%
On Mondays +2 ELO, win rate 44%

Mi- loses the most ELO on Mirage: −187 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Nuke
  2. Highest rating in a match: 2.87 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
41% better than 14%
0.77 better than 63%
84.2 better than 67%
1.09 better than 68%
54% of 407 duels better than 65%
28% of 47 situations better than 21%
Ancient55
69% better than 93%
0.83 better than 82%
88.2 better than 78%
1.14 better than 79%
49% of 197 duels better than 34%
17% of 23 situations better than 8%
Anubis37
41% better than 16%
0.78 better than 70%
82.4 better than 58%
1.06 better than 57%
53% of 146 duels better than 58%
41% of 17 situations better than 61%
Nuke33
48% better than 33%
0.82 better than 73%
85.5 better than 63%
1.13 better than 69%
57% of 148 duels better than 72%
25% of 28 situations better than 16%
Dust 231
48% better than 35%
0.76 better than 57%
82.6 better than 58%
0.99 better than 32%
43% of 111 duels better than 10%
50% of 4 situations better than 79%
Cache19
37% -
0.77 -
80.7 -
1.05-
48% of 77 duels -
45% of 11 situations -
Inferno8
63% -
0.81 -
81.6 -
1.12-
47% of 32 duels -
14% of 7 situations -
Overpass3
100% -
1.10 -
108.1 -
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Compared with players on the same level who have at least 15 matches on the map.

How Mi- plays

Across 275 matches Mi- averages K/R 0.79 and ADR 84.5; the rating across the 225 rated matches is 1.09. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · all ELO ranges players. Averages 17.5 kills per match with 53% headshots. The strongest map is Ancient with a 69% win rate in 55 matches. In 104 of 225 matches the rating was 1.10 or higher (46%), in 65 it was below 0.90. In 225 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. Mi- loses the most ELO on Mirage (−187 ELO, win rate 41%). Things go best on Ancient (+173 ELO, win rate 69%). Match no. 1 of the day goes best: 62% win rate, −26 ELO. Got weaker: ADR −4.6, Headshots −5 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.79. Last 30 days: 66 matches, win rate 44%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.