Mhelling

Turkey
On FACEIT since 2016 163 matches tracked 64 matches in 30 days
ELO ▼ 56
2,038
30-day peak: 2,118
Rank EU
#218,130
Turkey #6,282 in Turkey
Last updated:
Next update possible in 16m 12s

How does Mhelling play?

Rating 0.93 K/R 0.66 ADR 75.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.4
Knife kills 1 in 163 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +6 pp, ELO +414
= Stayed the same
ADR at 75.5, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
31 matches · 58% win rate
In match 1 of the day −22 ELO
51 matches · 49% win rate
Between 12:00 and 18:00 −33 ELO, win rate 48%
On Saturdays −33 ELO, win rate 45%

Mhelling loses the most ELO on Dust 2: −22 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.17 · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
52% better than 49%
0.62 better than 5%
75.1 better than 19%
0.86 better than 4%
49% of 184 duels better than 36%
19% of 16 situations better than 10%
Dust 231
58% better than 72%
0.66 better than 14%
76.5 better than 28%
0.93 better than 17%
42% of 165 duels better than 9%
14% of 14 situations better than 4%
Ancient21
48% better than 40%
0.71 better than 33%
79.6 better than 39%
0.98 better than 32%
51% of 94 duels right on the average
29% of 7 situations better than 26%
Inferno17
65% better than 89%
0.72 better than 46%
77.4 better than 36%
1.03 right on the average
47% of 59 duels better than 21%
40% of 5 situations better than 58%
Mirage16
38% better than 10%
0.62 better than 7%
71.7 better than 11%
0.85 better than 4%
35% of 97 duels better than 1%
33% of 6 situations better than 36%
Nuke16
56% better than 55%
0.63 better than 3%
71.9 better than 7%
0.92 better than 11%
42% of 74 duels better than 7%
38% of 8 situations better than 45%
Cache15
87% -
0.75 -
79.3 -
1.06-
50% of 80 duels -
64% of 11 situations -
Vertigo9
44% -
0.69 -
75.0 -
0.93-
45% of 33 duels -
33% of 6 situations -
Overpass3
100% -
0.60 -
69.7 -
0.82-
33% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mhelling plays

Across 163 matches Mhelling averages K/R 0.66, ADR 75.3 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Cache with a 87% win rate in 15 matches. In 45 of 163 matches the rating was 1.10 or higher (28%), in 81 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. Mhelling loses the most ELO on Dust 2 (−22 ELO, win rate 58%). Things go best on Anubis (+13 ELO, win rate 52%). Match no. 3 of the day goes best: 69% win rate, −39 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +6 pp, ELO +414. Unchanged in recent months: ADR at 75.5, Headshots at 53%. Last 30 days: 64 matches, win rate 53%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.