Mey47

Turkey
On FACEIT since 2020 91 matches tracked 48 matches in 30 days
ELO ▲ 245
2,251
30-day peak: 2,290
Rank EU
#116,085
Turkey #3,186 in Turkey
Last updated:

How does Mey47 play?

Rating 1.13 K/R 0.80 ADR 84.0 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.6
Zeus kills1 in 91 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 17x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Mey47 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +75 ELO, win rate 35%
On Tuesdays −13 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.30 · Cache

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
70% better than 96%
0.81 better than 78%
83.2 better than 60%
1.14 better than 80%
59% of 135 duels better than 87%
53% of 17 situations better than 87%
Dust 226
54% better than 59%
0.77 better than 64%
86.5 better than 75%
1.08 better than 63%
54% of 129 duels better than 62%
33% of 12 situations better than 40%
Inferno12
42% -
0.74 -
77.4 -
1.06-
58% of 50 duels -
0% of 5 situations -
Cache8
75% -
0.95 -
88.9 -
1.35-
54% of 41 duels -
33% of 6 situations -
Ancient6
17% -
0.80 -
85.7 -
1.07-
52% of 27 duels -
20% of 5 situations -
Anubis5
100% -
0.91 -
96.9 -
1.31-
63% of 19 duels -
71% of 7 situations -
Nuke3
67% -
0.61 -
65.8 -
0.80-
60% of 10 duels -
-
Vertigo3
100% -
0.84 -
79.3 -
1.23-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mey47 plays

Across 91 matches Mey47 averages K/R 0.80, ADR 84.0 and a rating of 1.13. Biggest strength: 3K rounds at 5.4%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Mirage with a 70% win rate in 27 matches. In 52 of 91 matches the rating was 1.10 or higher (57%), in 25 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 1 ace. Things go best on Mirage (+116 ELO, win rate 70%). Last 30 days: 48 matches, win rate 63%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.