MetroNuss

Czech Republic
On FACEIT since 2023 108 matches tracked
Last updated:

How does MetroNuss play?

Rating 0.99 K/R 0.70 ADR 75.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 34% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.1%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 3%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +178
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.25, ADR −15.9, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.81). Clearly below the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
30 matches · 43% win rate

MetroNuss loses the most ELO in match 1 of the day: +23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 77%
0.78 better than 75%
79.5 right on the average
1.11 better than 81%
60% of 147 duels better than 92%
48% of 23 situations better than 74%
Mirage29
72% better than 98%
0.68 better than 27%
72.4 better than 16%
0.97 better than 36%
52% of 123 duels better than 59%
22% of 9 situations better than 12%
Ancient13
31% -
0.67 -
75.8 -
0.88-
52% of 73 duels -
25% of 8 situations -
Anubis13
38% -
0.69 -
79.3 -
0.92-
49% of 74 duels -
50% of 6 situations -
Inferno10
30% -
0.63 -
71.6 -
0.88-
49% of 47 duels -
33% of 3 situations -
Cache5
60% -
0.75 -
78.0 -
1.07-
58% of 24 duels -
100% of 1 situations -
Nuke4
25% -
0.69 -
77.7 -
1.01-
20% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MetroNuss plays

Across 108 matches MetroNuss averages K/R 0.70, ADR 75.8 and a rating of 0.99. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 16.1 kills per match with 41% headshots. The strongest map is Mirage with a 72% win rate in 29 matches. In 31 of 108 matches the rating was 1.10 or higher (29%), in 40 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 0 aces. MetroNuss loses the most ELO in match 1 of the day (+23 ELO, win rate 43%). Things go best on Mirage (+23 ELO, win rate 72%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Headshots +2 pp, ELO +178. Got weaker: K/R −0.16, Rating −0.25, ADR −15.9, Win rate −6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.