tonia150cm

Russia
On FACEIT since 2024 141 matches tracked 59 matches in 30 days
ELO ▲ 68
2,033
30-day peak: 2,106
Rank EU
#229,165
Russia #64,568 in Russia
Last updated:

How does tonia150cm play?

Rating 1.07 (from 100 matches) K/R 0.79 ADR 86.6 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 3.1
Zeus kills2 in 141 matches
Knife kills 5 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 28x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +271
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 85.7, Headshots at 54%, Win rate at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
62 matches · 52% win rate
In match 2 of the day +2 ELO
24 matches · 33% win rate
Between 6:00 and 12:00 +13 ELO, win rate 34%

tonia150cm loses the most ELO on Mirage: −15 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.95 · Mirage
  4. Reached level 10 · Inferno
  5. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% right on the average
0.80 better than 76%
89.0 better than 85%
1.08 better than 68%
57% of 276 duels better than 82%
48% of 25 situations better than 79%
Dust 225
28% better than 2%
0.73 better than 45%
81.4 better than 53%
0.95 better than 21%
51% of 83 duels right on the average
80% of 5 situations better than 99%
Anubis19
42% better than 20%
0.76 better than 61%
83.6 better than 66%
1.18-
54% of 72 duels better than 67%
33% of 6 situations better than 36%
Nuke16
56% right on the average
0.86 better than 85%
93.3 better than 87%
1.10-
55% of 85 duels better than 65%
50% of 4 situations better than 73%
Ancient7
57% -
0.88 -
89.1 -
1.18-
50% of 12 duels -
-
Inferno7
29% -
0.84 -
91.5 -
1.02-
62% of 34 duels -
100% of 1 situations -
Cache4
75% -
0.49 -
58.7 -
0.83-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tonia150cm plays

Across 141 matches tonia150cm averages K/R 0.79 and ADR 86.6; the rating across the 100 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 55% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 44 of 100 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 99 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. tonia150cm loses the most ELO on Mirage (−15 ELO, win rate 52%). Things go best on Dust 2 (+35 ELO, win rate 28%). From match no. 5 of the day on, things go best: 57% win rate, +25 ELO. Improved over the last three months: ELO +271. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.7, Headshots at 54%, Win rate at 46%. Last 30 days: 59 matches, win rate 44%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.