MessiCS2

Finland
On FACEIT since 2024 139 matches tracked
ELO ▼ 45
2,043
30-day peak: 2,088
Rank EU
#214,207
Finland #5,426 in Finland
Last updated:

How does MessiCS2 play?

Rating 1.03 (from 89 matches) K/R 0.78 ADR 85.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +53
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 83.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 1.94 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 64%
0.75 better than 57%
82.8 better than 63%
0.98 better than 35%
47% of 112 duels better than 28%
40% of 20 situations better than 55%
Dust 226
58% better than 72%
0.88 better than 94%
94.5 better than 95%
1.18 better than 89%
60% of 85 duels better than 90%
36% of 11 situations better than 47%
Ancient19
26% better than 1%
0.82 better than 82%
85.8 better than 72%
1.04-
47% of 51 duels better than 27%
17% of 12 situations better than 7%
Anubis15
47% better than 32%
0.67 better than 18%
78.2 better than 34%
0.85-
42% of 62 duels better than 8%
17% of 6 situations better than 8%
Inferno13
54% -
0.83 -
89.8 -
1.29-
55% of 31 duels -
33% of 3 situations -
Nuke10
50% -
0.70 -
80.4 -
0.93-
66% of 29 duels -
100% of 1 situations -
Cache6
33% -
0.68 -
75.0 -
0.89-
59% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MessiCS2 plays

Across 139 matches MessiCS2 averages K/R 0.78 and ADR 85.1; the rating across the 89 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 32 of 89 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 71 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Things go best on Mirage (+73 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +53. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 83.7. Last 30 days: 9 matches, win rate 44%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.