MesesD

Hungary
On FACEIT since 2017 187 matches tracked 30 matches in 30 days
Last updated:

How does MesesD play?

Rating 1.02 (from 174 matches) K/R 0.73 ADR 82.0 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.2
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +113
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 82.6, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −48 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% right on the average
0.68 better than 23%
76.1 better than 27%
0.92 better than 16%
32% of 119 duels better than 1%
37% of 19 situations better than 47%
Anubis33
52% better than 53%
0.77 better than 67%
89.6 better than 89%
1.07 better than 65%
50% of 149 duels better than 41%
42% of 19 situations better than 60%
Inferno33
58% better than 60%
0.70 better than 24%
78.8 better than 32%
1.03 better than 38%
49% of 106 duels better than 29%
31% of 13 situations better than 26%
Dust 229
55% better than 62%
0.75 better than 57%
84.3 better than 70%
1.02 better than 46%
52% of 118 duels better than 55%
40% of 10 situations better than 57%
Ancient28
50% better than 41%
0.79 better than 73%
85.2 better than 70%
1.09 better than 71%
51% of 135 duels right on the average
32% of 19 situations better than 36%
Cache11
45% -
0.77 -
86.5 -
1.12-
45% of 38 duels -
0% of 7 situations -
Nuke10
30% -
0.58 -
68.6 -
0.77-
35% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MesesD plays

Across 187 matches MesesD averages K/R 0.73 and ADR 82.0; the rating across the 174 rated matches is 1.02. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 33 matches. In 61 of 174 matches the rating was 1.10 or higher (35%), in 69 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. Things go best on Ancient (+87 ELO, win rate 50%). Improved over the last three months: Win rate +4 pp, ELO +113. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 82.6, Headshots at 45%. Last 30 days: 30 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.