Mertensz

France
280 matches tracked
Last updated:

How does Mertensz play?

Rating 0.81 (from 18 matches) K/R 0.71 ADR 78.5 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 50%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 78%
AWP share of kills 2%−9 pp better than 12%
K/D 0.99−0.01 better than 41%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 28%
Rounds with 3K 3.5%−0.4 pp better than 27%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 23x 4K, 6 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.6−0.7 better than 36%
Enemies flashed per round 0.19−0.09 better than 26%
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +65
= Stayed the same
K/R at 0.71, Headshots at 53%, Win rate at 49%
▼ Got worse
ADR −4.4

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72).

Patterns

From the last 280 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −55 ELO
28 matches · 50% wins
On Mirage −49 ELO
35 matches · 37% wins
On Tuesdays ±0 ELO, win rate 39%

Mertensz loses the most ELO on Ancient: −55 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.26 · Cache
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
48% better than 39%
0.69 better than 28%
77.8 better than 36%
0.74-
51% of 300 duels level
25% of 28 situations better than 16%
Inferno52
52% better than 43%
0.75 better than 61%
80.3 better than 51%
0.31-
49% of 250 duels better than 34%
45% of 29 situations better than 69%
Anubis40
58% better than 74%
0.70 better than 33%
79.1 better than 43%
0.99-
52% of 174 duels better than 60%
52% of 21 situations better than 84%
Mirage35
37% better than 10%
0.62 better than 7%
72.0 better than 12%
0.72-
46% of 142 duels better than 24%
56% of 18 situations better than 90%
Ancient28
50% level
0.76 better than 63%
82.1 better than 57%
0.85-
57% of 104 duels better than 83%
35% of 17 situations better than 41%
Nuke26
50% better than 33%
0.75 better than 44%
80.4 better than 40%
0.43-
53% of 121 duels level
61% of 18 situations better than 90%
Cache17
41% -
0.72 -
79.5 -
1.26-
64% of 64 duels -
50% of 10 situations -
Vertigo11
64% -
0.68 -
78.8 -
-
37% of 46 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mertensz plays

Across 280 matches Mertensz averages K/R 0.71 and ADR 78.5; the rating across the 18 rated matches is 0.81. Biggest strength: Headshot rate at 53%. That is better than 78% of players on level 9. On average 15.5 kills per match, 53% of them headshots. The strongest map is Vertigo with a 64% win rate in 11 matches. In 3 of 18 matches the rating was 1.10 or higher (17%), in 11 it was below 0.90. In 200 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: September 2026 at 0.81. Mertensz loses the most ELO on Ancient (−55 ELO, win rate 50%). Things go best on Nuke (+69 ELO, win rate 50%). Improved over the last three months: ELO +65. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.71, Headshots at 53%, Win rate at 49%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.