Merm25

USA
118 matches tracked
Last updated:

How does Merm25 play?

Rating 0.90 (from 80 matches) K/R 0.65 ADR 73.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.13, ADR +4.0, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.64). Just below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
27 matches · 30% win rate

Merm25 loses the most ELO in match 2 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 27 · Cache

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 32%
0.63 better than 10%
72.5 better than 16%
0.91 better than 17%
43% of 115 duels better than 15%
11% of 9 situations better than 2%
Ancient20
45% better than 36%
0.64 better than 9%
71.3 better than 9%
0.80-
36% of 47 duels better than 1%
33% of 3 situations better than 37%
Anubis19
42% better than 25%
0.64 better than 13%
73.0 better than 16%
0.88-
31% of 39 duels better than 1%
50% of 6 situations better than 79%
Cache15
60% -
0.71 -
75.5 -
0.97-
67% of 36 duels -
60% of 5 situations -
Inferno11
55% -
0.69 -
77.9 -
0.93-
53% of 32 duels -
0% of 6 situations -
Dust 25
0% -
0.60 -
67.1 -
0.77-
48% of 33 duels -
67% of 3 situations -
Nuke4
50% -
0.79 -
79.5 -
1.02-
44% of 9 duels -
67% of 3 situations -
Overpass3
67% -
0.56 -
61.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Merm25 plays

Across 118 matches Merm25 averages K/R 0.65 and ADR 73.0; the rating across the 80 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: K/D at 0.87, better than only 9% of level 8 players. Averages 14.4 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 20 of 80 matches the rating was 1.10 or higher (25%), in 43 it was below 0.90. In 26 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. Merm25 loses the most ELO in match 2 of the day (±0 ELO, win rate 30%). Things go best in match 1 of the day (+14 ELO, win rate 55%). From match no. 5 of the day on, things go best: 65% win rate. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +4.0, Win rate +4 pp. Got weaker: Headshots −4 pp. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.