Merm1y

Turkey
143 matches tracked 47 matches in 30 days
Last updated:

How does Merm1y play?

Rating 0.96 K/R 0.72 ADR 80.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 77%
Opening duels won 49%+2 pp · Ø 47% better than 64%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 72%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 5%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 8%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly above the average (41%).

Headshot rate 45%+4 pp · Ø 41% better than 70%
AWP share of kills 11%+1 pp · Ø 10% better than 55%
K/D 0.930.00 · Ø 0.93 right on the average
Pistol kills per match 2.2
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so well above the average (2.0).

2K rounds 13.4%+0.9 pp · Ø 12.5% better than 80%
3K rounds 4.2%+0.7 pp · Ø 3.5% better than 84%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 16x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 50%
Utility damage per round 3.3−0.1 · Ø 3.4 better than 47%
Enemies flashed per round 0.25+0.04 · Ø 0.21 better than 60%
Deaths per round 78%+4 pp · Ø 74% better than 13%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +6 pp, ELO +149
= Stayed the same
ADR at 80.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Slightly above the average (0.69).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
24 matches · 38% win rate

Merm1y loses the most ELO in match 3 of the day: −29 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
45% better than 38%
0.77 better than 88%
85.6 better than 91%
1.02 better than 77%
55% of 297 duels better than 87%
46% of 41 situations better than 77%
Mirage26
50% better than 57%
0.66 better than 42%
77.6 better than 61%
0.85 better than 19%
47% of 131 duels better than 48%
13% of 8 situations better than 6%
Anubis19
53% better than 61%
0.69 better than 56%
77.6 better than 61%
0.97 better than 62%
38% of 95 duels better than 8%
44% of 9 situations better than 71%
Inferno17
29% better than 3%
0.66 right on the average
70.0 better than 28%
0.84 better than 26%
48% of 95 duels right on the average
33% of 3 situations better than 43%
Ancient13
46% -
0.73 -
83.8 -
0.95-
43% of 51 duels -
50% of 8 situations -
Cache4
75% -
0.76 -
73.6 -
1.21-
75% of 8 duels -
50% of 2 situations -
Nuke3
33% -
0.79 -
89.1 -
1.13-
19% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merm1y plays

Across 143 matches Merm1y averages K/R 0.72, ADR 80.7 and a rating of 0.96. Biggest strength: 3K rounds at 4.2%, better than 84% of level 3 players. Most room to improve: Deaths per round at 78%, better than only 13% of level 3 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 52 of 143 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 119 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. Merm1y loses the most ELO in match 3 of the day (−29 ELO, win rate 38%). Things go best on Mirage (+66 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +6 pp, ELO +149. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 80.9. Last 30 days: 47 matches, win rate 49%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.