Merlin_11

Mongolia
133 matches tracked
ELO
2,144
Peak across the last 133 matches: 2,218
Rank SEA ▲ 786 places
#2,256
Mongolia #608 in Mongolia
30 days · prev. #3,042 · best #2,256
Last updated:

How does Merlin_11 play?

Rating 1.10 (from 114 matches) K/R 0.79 ADR 83.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 3.9
Knife kills 4 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 36%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 11x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.08
▼ Got worse
K/R −0.07, ADR −4.5, Headshots −2 pp, Win rate −6 pp, ELO −74

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.73).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
21 matches · 57% win rate
In match 3 of the day −27 ELO
26 matches · 46% win rate
On Fridays −51 ELO, win rate 48%

Merlin_11 loses the most ELO on Ancient: −51 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.90 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 75%
0.81 better than 82%
85.1 better than 72%
1.08 better than 69%
61% of 142 duels better than 94%
39% of 31 situations better than 54%
Dust 241
51% right on the average
0.76 better than 64%
81.5 better than 58%
1.06 better than 62%
45% of 163 duels better than 21%
40% of 20 situations better than 57%
Ancient21
57% better than 69%
0.80 better than 82%
83.3 better than 64%
1.13 better than 85%
59% of 82 duels better than 90%
29% of 14 situations better than 29%
Anubis10
50% -
0.77 -
82.8 -
1.26-
73% of 33 duels -
14% of 7 situations -
Cache6
67% -
0.92 -
91.1 -
1.17-
39% of 18 duels -
50% of 6 situations -
Nuke6
50% -
0.78 -
79.6 -
1.12-
51% of 37 duels -
43% of 7 situations -
Inferno5
40% -
0.79 -
77.5 -
1.06-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merlin_11 plays

Across 133 matches Merlin_11 averages K/R 0.79 and ADR 83.2; the rating across the 114 rated matches is 1.10. Biggest strength: Opening duels won at 56%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 61 of 114 matches the rating was 1.10 or higher (54%), in 35 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. Merlin_11 loses the most ELO on Ancient (−51 ELO, win rate 57%). Things go best in match 1 of the day (+25 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +25 ELO. Got weaker: K/R −0.07, ADR −4.5, Headshots −2 pp, Win rate −6 pp, ELO −74. Unchanged in recent months: Rating at 1.08.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.