Merlin_11
Name history of Merlin_11
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Merlin_11 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength31% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.12 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (4.0%).
Utility and deaths
Average0.57 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.86. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 1.08 (at the start 1.12). Clearly above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 88.2. Last 3 months: 80.6 (at the start 85.1). Just above the average (80.0).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 54% (at the start 56%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 51% (at the start 57%). Slightly above the average (49%).
Best month: July 2026 with 2,218. Last 3 months: 2,144 (at the start 2,218).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Merlin_11 loses the most ELO on Ancient: −51 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Highest rating in a match: 1.90 · Ancient
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How Merlin_11 plays
Across 133 matches Merlin_11 averages K/R 0.79 and ADR 83.2; the rating across the 114 rated matches is 1.10. Biggest strength: Opening duels won at 56%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 61 of 114 matches the rating was 1.10 or higher (54%), in 35 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. Merlin_11 loses the most ELO on Ancient (−51 ELO, win rate 57%). Things go best in match 1 of the day (+25 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +25 ELO. Got weaker: K/R −0.07, ADR −4.5, Headshots −2 pp, Win rate −6 pp, ELO −74. Unchanged in recent months: Rating at 1.08.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.