Merc_DOGMODE

Vietnam
On FACEIT since 2022 360 matches tracked 103 matches in 30 days
ELO ▼ 208
2,082
30-day peak: 2,290
Rank NA ▼ 554 places
#6,130
Vietnam #51 in Vietnam
30 days · prev. #5,576 · best #4,889
Last updated:

How does Merc_DOGMODE play?

Rating 0.95 K/R 0.69 ADR 75.2 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 360 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.7
Knife kills 1 in 360 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 27x 4K, 3 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +130
= Stayed the same
K/R at 0.69, ADR at 74.7, Win rate at 50%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −253 ELO
81 matches · 41% win rate
From match 5 of the day −172 ELO
69 matches · 43% win rate
Between 0:00 and 6:00 −29 ELO, win rate 36%
On Sundays +37 ELO, win rate 43%

Merc_DOGMODE loses the most ELO on Mirage: −253 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.05 · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
47% better than 33%
0.67 better than 18%
72.7 better than 12%
0.95 better than 22%
47% of 446 duels better than 26%
35% of 78 situations better than 44%
Mirage81
41% better than 15%
0.68 better than 24%
73.1 better than 16%
0.91 better than 15%
48% of 328 duels better than 34%
28% of 54 situations better than 22%
Anubis66
61% better than 82%
0.72 better than 41%
79.2 better than 40%
0.98 better than 31%
50% of 330 duels better than 43%
18% of 33 situations better than 9%
Ancient54
57% better than 66%
0.70 better than 28%
77.7 better than 29%
0.94 better than 20%
48% of 243 duels better than 33%
33% of 30 situations better than 37%
Inferno17
29% better than 2%
0.70 better than 36%
77.2 better than 34%
0.95 better than 24%
38% of 76 duels better than 5%
33% of 6 situations better than 41%
Nuke5
60% -
0.65 -
74.2 -
0.88-
58% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merc_DOGMODE plays

Across 360 matches Merc_DOGMODE averages K/R 0.69, ADR 75.2 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 66 matches. In 104 of 360 matches the rating was 1.10 or higher (29%), in 172 it was below 0.90. In 276 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. Merc_DOGMODE loses the most ELO on Mirage (−253 ELO, win rate 41%). Things go best on Anubis (+178 ELO, win rate 61%). Match no. 4 of the day goes best: 58% win rate, +94 ELO. Improved over the last three months: Headshots +3 pp, ELO +130. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.69, ADR at 74.7, Win rate at 50%. Last 30 days: 103 matches, win rate 50%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.