Merc1leessss

Russia
On FACEIT since 2026 126 matches tracked 84 matches in 30 days
ELO ▲ 125
2,140
30-day peak: 2,184
Rank EU
#161,205
Russia #49,973 in Russia
Last updated:

How does Merc1leessss play?

Rating 1.08 K/R 0.76 ADR 82.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 93%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 8x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +254
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 82.4, Win rate at 50%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
42 matches · 48% win rate
On Sundays ±0 ELO, win rate 38%

Merc1leessss loses the most ELO on Dust 2: −86 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 37%
0.76 better than 62%
82.5 better than 61%
1.09 better than 70%
58% of 161 duels better than 83%
43% of 49 situations better than 66%
Mirage24
54% better than 63%
0.73 better than 46%
80.1 better than 47%
1.01 better than 45%
53% of 89 duels better than 61%
45% of 11 situations better than 72%
Ancient22
41% better than 18%
0.74 right on the average
80.8 better than 47%
1.06 better than 61%
54% of 81 duels better than 66%
38% of 21 situations better than 54%
Anubis15
53% better than 58%
0.75 better than 57%
79.2 better than 42%
1.04 better than 55%
52% of 64 duels better than 54%
33% of 12 situations better than 38%
Cache12
67% -
0.86 -
92.5 -
1.25-
63% of 35 duels -
30% of 10 situations -
Inferno7
57% -
0.88 -
95.0 -
1.21-
80% of 20 duels -
17% of 6 situations -
Nuke4
0% -
0.70 -
78.6 -
0.90-
50% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merc1leessss plays

Across 126 matches Merc1leessss averages K/R 0.76, ADR 82.9 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 60 of 126 matches the rating was 1.10 or higher (48%), in 40 it was below 0.90. In 105 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. Merc1leessss loses the most ELO on Dust 2 (−86 ELO, win rate 48%). Things go best in match 1 of the day (−39 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −39 ELO. Improved over the last three months: ELO +254. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 82.4, Win rate at 50%. Last 30 days: 84 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.