Merc1le5s

Isle of Man
45 matches tracked
Last updated:

How does Merc1le5s play?

Rating 1.12 K/R 0.81 ADR 91.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 30%+7 pp · Ø 23% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.13+0.13 · Ø 1.00 better than 95%
Pistol kills per match 3.4
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 89%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 96%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 11x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether Merc1le5s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
62% -
0.88 -
94.0 -
1.27-
44% of 63 duels -
27% of 11 situations -
Anubis10
50% -
0.82 -
95.9 -
1.09-
59% of 44 duels -
67% of 3 situations -
Dust 210
50% -
0.71 -
82.4 -
0.98-
50% of 50 duels -
14% of 7 situations -
Ancient5
80% -
0.81 -
98.5 -
1.11-
50% of 30 duels -
33% of 6 situations -
Cache3
100% -
0.97 -
101.3 -
1.43-
74% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Merc1le5s plays

Across 45 matches Merc1le5s averages K/R 0.81, ADR 91.5 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 91.5, better than 98% of level 6 players. Most room to improve: Clutch 1v1 won at 32%, better than only 22% of level 6 players. Averages 17.9 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 20 of 45 matches the rating was 1.10 or higher (44%), in 12 it was below 0.90. In 45 matches with detailed stats: 11 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.