Mer1kk-

Marshall Islands
On FACEIT since 2018 111 matches tracked 48 matches in 30 days
ELO
2,005
Peak across the last 111 matches: 2,005
Rank EU
#241,252
Marshall Islands #108 in Marshall Islands
Last updated:

How does Mer1kk- play?

Rating 1.03 K/R 0.75 ADR 80.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 5 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 1 ace in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Mer1kk- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
30 matches · 47% win rate
In match 2 of the day +6 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 +48 ELO, win rate 44%

Mer1kk- loses the most ELO on Dust 2: −37 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 30%
0.78 better than 71%
85.2 better than 73%
1.06 better than 63%
55% of 215 duels better than 72%
26% of 19 situations better than 19%
Dust 230
47% better than 33%
0.70 better than 30%
75.6 better than 23%
0.97 better than 29%
51% of 131 duels right on the average
33% of 15 situations better than 37%
Ancient16
50% better than 41%
0.71 better than 33%
78.4 better than 34%
1.00 better than 38%
47% of 64 duels better than 26%
71% of 7 situations better than 98%
Anubis14
64% -
0.77 -
81.2 -
1.07-
55% of 60 duels -
33% of 3 situations -
Inferno7
43% -
0.82 -
81.6 -
1.06-
53% of 47 duels -
0% of 3 situations -
Cache4
25% -
0.70 -
73.4 -
0.94-
41% of 22 duels -
33% of 3 situations -
Nuke3
67% -
0.86 -
86.8 -
1.17-
52% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mer1kk- plays

Across 111 matches Mer1kk- averages K/R 0.75, ADR 80.5 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 47 of 111 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 111 matches with detailed stats: 13 4Ks and 1 ace. Mer1kk- loses the most ELO on Dust 2 (−37 ELO, win rate 47%). Things go best on Mirage (+54 ELO, win rate 46%). From match no. 5 of the day on, things go best: 57% win rate, +47 ELO. Last 30 days: 48 matches, win rate 54%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.