Meowskii

CA
On FACEIT since 2014 213 matches tracked 57 matches in 30 days
ELO ▲ 95
1,876
30-day peak: 1,876
Rank NA ▲ 4,211 places
#5,388
30 days · before #9,599 · best #5,388
Last updated:

How does Meowskii play?

Rating 1.02 (from 137 matches) K/R 0.76 ADR 87.7 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 55%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 14%+4 pp better than 71%
K/D 1.07+0.06 better than 71%
Pistol kills per match 3.6
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 19%
Rounds with 3K 4.2%+0.2 pp better than 60%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 27x 4K, 4 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 77%
Utility damage per round 3.4−0.9 better than 28%
Enemies flashed per round 0.05−0.23 better than 2%
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −7.2, Win rate −9 pp, ELO −115

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.83).

Patterns

From the last 213 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −96 ELO
41 matches · 54% wins
On Nuke −58 ELO
27 matches · 56% wins
Between 18:00 and 24:00 −11 ELO, win rate 48%
On Sundays −8 ELO, win rate 46%

Meowskii loses the most ELO on Mirage: −96 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
51% level
0.75 better than 60%
86.5 better than 81%
0.94 better than 23%
52% of 409 duels better than 60%
41% of 32 situations better than 58%
Mirage41
54% better than 64%
0.72 better than 43%
85.4 better than 77%
0.98 better than 37%
56% of 203 duels better than 81%
28% of 18 situations better than 21%
Anubis29
59% better than 73%
0.77 better than 68%
87.8 better than 84%
1.15 better than 87%
53% of 132 duels better than 60%
64% of 14 situations better than 95%
Nuke27
56% level
0.79 better than 69%
90.7 better than 88%
1.05 better than 52%
66% of 162 duels better than 96%
71% of 14 situations better than 97%
Cache19
47% -
0.72 -
85.5 -
0.98-
60% of 103 duels -
25% of 8 situations -
Inferno19
58% better than 63%
0.88 better than 93%
95.3 better than 93%
1.24-
60% of 99 duels better than 86%
50% of 10 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How Meowskii plays

Across 213 matches Meowskii averages K/R 0.76 and ADR 87.7; the rating across the 137 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. On average 16.6 kills per match, 48% of them headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 50 of 137 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 137 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Meowskii loses the most ELO on Mirage (−96 ELO, win rate 54%). Things go best on Dust 2 (+99 ELO, win rate 51%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, ADR −7.2, Win rate −9 pp, ELO −115. Last 30 days: 57 matches, win rate 49%, ELO balance −58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.