Meoow-
Name history of Meoow-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.10 K/D and so clearly above the average (0.99).
Impact
StrengthExactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months unchanged at 0.77. Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.21. Last 3 months: 1.08 (at the start 1.07). Clearly above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 87.7. Last 3 months: 81.1 (at the start 79.4). Just above the average (79.2).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 50% (at the start 52%). Clearly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months unchanged at 49%. Just above the average (48%).
Best month: August 2026 with 1,726. Last 3 months: 1,648 (at the start 1,655).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Meoow- loses the most ELO on Anubis: −74 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.26 · Ancient
- Most kills in a match: 29 · Dust 2
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How Meoow- plays
Across 160 matches Meoow- averages K/R 0.77, ADR 80.6 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 71 of 160 matches the rating was 1.10 or higher (44%), in 50 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. Meoow- loses the most ELO on Anubis (−74 ELO, win rate 43%). Things go best on Mirage (+62 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate, +2 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 81.1, Win rate at 49%, ELO at 1,648. Last 30 days: 41 matches, win rate 59%, net ELO +71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.