Mendeliii

Mongolia
On FACEIT since 2024 61 matches tracked 34 matches in 30 days
Last updated:

How does Mendeliii play?

Rating 1.09 K/R 0.77 ADR 84.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 61 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 1.09+0.11 · Ø 0.98 better than 78%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 63%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 81%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 15x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
Whether Mendeliii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
20 matches · 75% win rate

Mendeliii loses the most ELO on Dust 2: −21 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
75% better than 98%
0.77 better than 69%
85.4 better than 77%
1.08 better than 72%
51% of 95 duels right on the average
60% of 5 situations better than 93%
Mirage20
35% better than 8%
0.73 right on the average
83.0 better than 67%
1.01 right on the average
55% of 91 duels better than 76%
29% of 14 situations better than 26%
Ancient7
29% -
0.80 -
88.1 -
1.15-
59% of 34 duels -
43% of 7 situations -
Inferno7
57% -
0.81 -
85.4 -
1.18-
43% of 30 duels -
25% of 4 situations -
Anubis3
67% -
0.78 -
76.5 -
1.20-
38% of 13 duels -
40% of 5 situations -
Nuke3
33% -
0.84 -
86.6 -
1.08-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mendeliii plays

Across 61 matches Mendeliii averages K/R 0.77, ADR 84.5 and a rating of 1.09. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 27 of 61 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 2 aces. Mendeliii loses the most ELO on Dust 2 (−21 ELO, win rate 75%). Things go best on Mirage (+29 ELO, win rate 35%). Last 30 days: 34 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.