Mend0za-

Denmark
182 matches tracked 19 matches in 30 days
Last updated:

How does Mend0za- play?

Rating 0.98 K/R 0.72 ADR 84.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 34% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.3
Knife kills 10 in 182 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 14x 4K, 1 ace in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

12.7 utility damage per round and so well above the average (4.1).

Utility hit rate 53%+17 pp · Ø 36% better than 99%
Utility damage per round 12.7+8.6 · Ø 4.1 better than 99%
Enemies flashed per round 0.59+0.33 · Ø 0.26 better than 97%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 85.2
▼ Got worse
Win rate −11 pp, ELO −95

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.72. Just above the average (0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
36 matches · 39% win rate
On Dust 2 −29 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 −2 ELO, win rate 41%
On Thursdays +38 ELO, win rate 38%

Mend0za- loses the most ELO in match 1 of the day: −47 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 1.90 · Nuke

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno46
50% right on the average
0.70 better than 44%
88.0 better than 88%
0.97 better than 42%
56% of 183 duels better than 78%
40% of 20 situations better than 55%
Ancient40
50% right on the average
0.76 better than 69%
89.0 better than 92%
1.03 better than 64%
48% of 190 duels better than 37%
39% of 28 situations better than 53%
Anubis35
63% better than 84%
0.72 better than 54%
84.5 better than 77%
1.00 better than 53%
42% of 155 duels better than 8%
26% of 19 situations better than 21%
Dust 224
38% better than 12%
0.64 better than 14%
74.7 better than 25%
0.85 better than 7%
36% of 119 duels better than 2%
8% of 12 situations better than 2%
Nuke15
40% better than 14%
0.74 right on the average
83.3 better than 61%
0.99 better than 38%
45% of 64 duels better than 18%
38% of 8 situations right on the average
Cache13
46% -
0.77 -
84.0 -
1.02-
47% of 64 duels -
31% of 16 situations -
Vertigo7
14% -
0.83 -
89.1 -
1.09-
52% of 27 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mend0za- plays

Across 182 matches Mend0za- averages K/R 0.72, ADR 84.9 and a rating of 0.98. Biggest strength: Utility hit rate at 53%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 49 of 182 matches the rating was 1.10 or higher (27%), in 71 it was below 0.90. In 122 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Mend0za- loses the most ELO in match 1 of the day (−47 ELO, win rate 39%). Things go best on Anubis (+36 ELO, win rate 63%). Match no. 3 of the day goes best: 59% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp, ELO −95. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 85.2. Last 30 days: 19 matches, win rate 53%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.