MenTToLy

India
80 matches tracked 36 matches in 30 days
Last updated:

How does MenTToLy play?

Rating 1.03 K/R 0.76 ADR 84.5 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

63% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 63%+24 pp · Ø 39% better than 99%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 1.03+0.03 · Ø 1.00 better than 74%
Pistol kills per match 2.6
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.5 pp · Ø 13.0% better than 88%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 76%
MVPs per match 2.7+0.5 · Ø 2.2 better than 95%
4Ks and aces 5x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.52+0.26 · Ø 0.26 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 85.8, ELO at 1,340
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +24 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 63%
0.75 better than 70%
89.4 better than 94%
1.01 better than 58%
51% of 90 duels better than 57%
44% of 9 situations better than 71%
Mirage18
50% right on the average
0.79 better than 85%
82.4 better than 71%
1.08 better than 82%
44% of 71 duels better than 19%
27% of 11 situations better than 24%
Ancient10
60% -
0.76 -
83.2 -
1.03-
33% of 43 duels -
70% of 10 situations -
Inferno10
40% -
0.77 -
88.6 -
1.07-
48% of 48 duels -
80% of 5 situations -
Anubis9
22% -
0.68 -
76.7 -
0.86-
49% of 51 duels -
60% of 5 situations -
Nuke8
63% -
0.80 -
81.4 -
1.13-
46% of 28 duels -
80% of 5 situations -
Cache5
40% -
0.82 -
90.5 -
1.08-
67% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MenTToLy plays

Across 80 matches MenTToLy averages K/R 0.76, ADR 84.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 6 players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 6 players. Averages 16.8 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 32 of 80 matches the rating was 1.10 or higher (40%), in 27 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 85.8, ELO at 1,340. Last 30 days: 36 matches, win rate 50%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.