Memphis077

Kazakhstan
82 matches tracked 21 matches in 30 days
Last updated:

How does Memphis077 play?

Rating 1.00 K/R 0.75 ADR 82.6 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.3
Knife kills 5 in 82 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +14 pp, ELO +339
= Stayed the same
K/R at 0.75, ADR at 81.7, Win rate at 48%
▼ Got worse
Rating −0.07

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 50% win rate
On Mirage −19 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −17 ELO, win rate 39%

Memphis077 loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 21%
0.80 better than 82%
84.7 better than 75%
1.04 better than 62%
57% of 125 duels better than 83%
24% of 17 situations better than 14%
Dust 224
50% right on the average
0.79 better than 79%
85.0 better than 75%
1.07 better than 70%
52% of 106 duels better than 60%
36% of 11 situations better than 41%
Ancient10
50% -
0.65 -
73.9 -
0.86-
53% of 51 duels -
50% of 4 situations -
Anubis10
40% -
0.71 -
85.0 -
0.92-
51% of 57 duels -
40% of 10 situations -
Inferno5
20% -
0.69 -
73.6 -
0.87-
52% of 25 duels -
0% of 3 situations -
Nuke4
50% -
0.83 -
89.4 -
1.07-
69% of 29 duels -
20% of 5 situations -
Cache3
100% -
0.57 -
68.7 -
0.87-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Memphis077 plays

Across 82 matches Memphis077 averages K/R 0.75, ADR 82.6 and a rating of 1.00. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 8 players. Averages 16.4 kills per match with 45% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 29 of 82 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. Best month by rating: July 2026 at 1.06. Memphis077 loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Improved over the last three months: Headshots +14 pp, ELO +339. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.75, ADR at 81.7, Win rate at 48%. Last 30 days: 21 matches, win rate 48%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.