MemoriesJR

France
151 matches tracked
Last updated:

How does MemoriesJR play?

Rating 0.98 K/R 0.73 ADR 80.9 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 91%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.95−0.06 · Ø 1.01 better than 30%
Pistol kills per match 2.3
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 48%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 16x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 24%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.8
= Stayed the same
Win rate at 44%, ELO at 1,551
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
37 matches · 49% win rate
From match 5 of the day +61 ELO
58 matches · 36% win rate
Between 12:00 and 18:00 −3 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 31%

MemoriesJR loses the most ELO on Dust 2: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Cache
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
32% better than 5%
0.73 right on the average
80.7 better than 56%
0.98 better than 41%
48% of 221 duels better than 36%
41% of 29 situations better than 60%
Dust 237
49% better than 46%
0.71 better than 44%
78.3 better than 42%
0.96 better than 33%
53% of 182 duels better than 65%
24% of 21 situations better than 18%
Ancient20
50% right on the average
0.75 better than 56%
82.3 better than 56%
1.01 better than 48%
51% of 90 duels right on the average
50% of 8 situations better than 78%
Anubis17
59% better than 75%
0.72 right on the average
85.1 better than 77%
0.94 better than 27%
49% of 104 duels better than 44%
9% of 11 situations better than 2%
Inferno13
46% -
0.76 -
84.8 -
1.01-
51% of 72 duels -
33% of 3 situations -
Nuke10
50% -
0.74 -
79.6 -
0.97-
49% of 57 duels -
40% of 5 situations -
Cache7
29% -
0.70 -
75.8 -
0.96-
49% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MemoriesJR plays

Across 151 matches MemoriesJR averages K/R 0.73, ADR 80.9 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 52 of 151 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. MemoriesJR loses the most ELO on Dust 2 (−25 ELO, win rate 49%). Things go best on Mirage (+26 ELO, win rate 32%). Match no. 3 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.8. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 44%, ELO at 1,551. Last 30 days: 2 matches, win rate 0%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.