Memix_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 1,190 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average50% headshots and so clearly above the average (46%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.00 (at the start 1.09). Just below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 91.0. Last 3 months: 78.7 (at the start 90.0). Just below the average (79.9).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 49% (at the start 55%). Clearly above the average (46%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 46% (at the start 55%). Clearly below the average (51%).
Best month: October 2026 with 1,549. Last 3 months: 1,405 (at the start 1,129).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Memix_ loses the most ELO on Ancient: −53 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Anubis
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.28 · Cache
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How Memix_ plays
Across 140 matches Memix_ averages K/R 0.73, ADR 80.3 and a rating of 1.01. Biggest strength: 3K rounds at 4.5%, better than 82% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 52 of 140 matches the rating was 1.10 or higher (37%), in 58 it was below 0.90. In 119 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. Memix_ loses the most ELO on Ancient (−53 ELO, win rate 32%). Things go best on Nuke (+53 ELO, win rate 45%). From match no. 5 of the day on, things go best: 57% win rate, +25 ELO. Improved over the last three months: ELO +276. Got weaker: K/R −0.10, Rating −0.09, ADR −11.3, Headshots −6 pp, Win rate −9 pp. Last 30 days: 39 matches, win rate 46%, net ELO +38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.