Mem0wsKi

TM
98 matches tracked
Last updated:

How does Mem0wsKi play?

Rating 0.86 (from 28 matches) K/R 0.67 ADR 75.6 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 32% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 44%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 48%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 67%
AWP share of kills 0%−11 pp better than 2%
K/D 0.91−0.09 better than 13%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.6 pp better than 10%
Rounds with 3K 3.0%−0.9 pp better than 12%
MVPs per match 1.8−0.5 better than 7%
4Ks and aces 11x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 3.2−1.1 better than 25%
Enemies flashed per round 0.18−0.10 better than 25%
Rounds with a death 73%+1.0 pp better than 39%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.04, ADR −4.6

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70).

Patterns

From the last 98 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −53 ELO
21 matches · 38% wins

Mem0wsKi loses the most ELO from match 5 of the day: −53 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.38 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis25
60% better than 77%
0.74 better than 56%
81.8 better than 58%
0.86–
53% of 116 duels better than 64%
29% of 14 situations better than 27%
Dust 225
44% better than 28%
0.62 better than 7%
71.0 better than 9%
0.72–
43% of 115 duels better than 14%
25% of 12 situations better than 16%
Inferno19
53% level
0.64 better than 11%
75.0 better than 22%
0.80–
42% of 104 duels better than 6%
100% of 2 situations better than 99%
Mirage13
54% –
0.60 –
67.5 –
0.82–
42% of 60 duels –
50% of 10 situations –
Ancient12
42% –
0.73 –
80.6 –
1.03–
47% of 77 duels –
43% of 7 situations –
Nuke3
67% –
0.73 –
79.6 –
0.81–
29% of 17 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Mem0wsKi plays

Across 98 matches Mem0wsKi averages K/R 0.67 and ADR 75.6; the rating across the 28 rated matches is 0.86. Biggest strength: Utility with impact at 41%. That is better than 86% of players on level 9. Most room to improve: Opening duels won at 44%. That is better than only 7% of players on level 9. On average 14.7 kills per match, 51% of them headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 4 of 28 matches the rating was 1.10 or higher (14%), in 16 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.87. Mem0wsKi loses the most ELO from match 5 of the day (−53 ELO, win rate 38%). Things go best on Anubis (+55 ELO, win rate 60%). Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, ADR −4.6. Unchanged in recent months: Headshots at 51%. Last 30 days: 8 matches, win rate 38%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.