Meltiade

Romania
264 matches tracked 55 matches in 30 days
Last updated:

How does Meltiade play?

Rating 0.95 K/R 0.69 ADR 77.0 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 264 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 26x 4K, 4 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.2, Win rate +11 pp, ELO +271
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.73).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −168 ELO
54 matches · 31% win rate
On Mirage −56 ELO
75 matches · 51% win rate
On Thursdays −1 ELO, win rate 38%

Meltiade loses the most ELO in match 1 of the day: −168 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.64 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 52%
0.72 better than 46%
79.7 right on the average
1.00 better than 47%
43% of 327 duels better than 13%
40% of 42 situations better than 55%
Dust 271
49% better than 43%
0.67 better than 23%
74.7 better than 23%
0.92 better than 20%
45% of 323 duels better than 21%
42% of 43 situations better than 63%
Ancient50
46% better than 29%
0.71 better than 37%
78.7 better than 39%
0.98 better than 36%
45% of 228 duels better than 17%
36% of 47 situations better than 45%
Inferno34
50% better than 39%
0.65 better than 14%
73.5 better than 15%
0.89 better than 10%
48% of 159 duels better than 29%
24% of 17 situations better than 17%
Anubis21
29% better than 3%
0.69 better than 28%
76.4 better than 29%
0.93 better than 19%
45% of 84 duels better than 19%
50% of 12 situations better than 80%
Cache8
63% -
0.69 -
78.1 -
0.95-
52% of 42 duels -
33% of 3 situations -
Nuke5
0% -
0.69 -
74.6 -
0.88-
46% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meltiade plays

Across 264 matches Meltiade averages K/R 0.69, ADR 77.0 and a rating of 0.95. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Mirage with a 51% win rate in 75 matches. In 72 of 264 matches the rating was 1.10 or higher (27%), in 123 it was below 0.90. In 209 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 0.99. Meltiade loses the most ELO in match 1 of the day (−168 ELO, win rate 31%). Things go best from match 5 of the day (+23 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, −6 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.2, Win rate +11 pp, ELO +271. Got weaker: Headshots −3 pp. Last 30 days: 55 matches, win rate 42%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.