Melk1i

Moldova
303 matches tracked 119 matches in 30 days
Last updated:

How does Melk1i play?

Rating 0.98 K/R 0.71 ADR 75.5 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 303 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 0.97−0.05 · Ø 1.02 better than 25%
Pistol kills per match 2.8
Knife kills 23 in 303 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 36%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 5 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Melk1i is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 303 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −129 ELO
65 matches · 51% win rate
On Nuke −96 ELO
41 matches · 44% win rate
Between 6:00 and 12:00 −94 ELO, win rate 41%
On Wednesdays −79 ELO, win rate 40%

Melk1i loses the most ELO on Inferno: −129 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% right on the average
0.74 right on the average
76.3 better than 28%
1.04 better than 52%
51% of 530 duels right on the average
38% of 55 situations better than 47%
Inferno65
51% better than 42%
0.70 better than 24%
77.7 better than 29%
0.97 better than 19%
54% of 347 duels better than 59%
39% of 33 situations better than 45%
Ancient63
48% better than 39%
0.71 better than 32%
75.4 better than 20%
0.97 better than 25%
52% of 316 duels right on the average
34% of 59 situations better than 45%
Nuke41
44% better than 16%
0.70 better than 24%
75.8 better than 21%
0.92 better than 13%
49% of 255 duels better than 34%
45% of 22 situations better than 67%
Cache26
42% -
0.67 -
70.3 -
0.94-
47% of 110 duels -
36% of 11 situations -
Anubis7
29% -
0.74 -
75.8 -
1.05-
51% of 35 duels -
50% of 6 situations -
Dust 26
33% -
0.68 -
76.3 -
0.86-
63% of 35 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Melk1i plays

Across 303 matches Melk1i averages K/R 0.71, ADR 75.5 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 34% headshots. The strongest map is Mirage with a 52% win rate in 88 matches. In 106 of 303 matches the rating was 1.10 or higher (35%), in 123 it was below 0.90. In 303 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. Melk1i loses the most ELO on Inferno (−129 ELO, win rate 51%). Things go best in match 4 of the day (+2 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +2 ELO. Last 30 days: 119 matches, win rate 51%, net ELO −161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.