MelZ8

Poland
On FACEIT since 2021 194 matches tracked 35 matches in 30 days
Last updated:

How does MelZ8 play?

Rating 0.95 K/R 0.69 ADR 78.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.98).

Headshot rate 44%−3 pp · Ø 47% better than 37%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.6
Knife kills 4 in 194 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 17x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.0
= Stayed the same
Win rate at 50%, ELO at 1,472
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.66). Right on the average (0.71).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −111 ELO
54 matches · 59% win rate
From match 5 of the day +1 ELO
25 matches · 44% win rate
On Wednesdays −59 ELO, win rate 39%

MelZ8 loses the most ELO on Anubis: −111 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 33%
0.71 right on the average
79.6 better than 57%
0.99 better than 53%
48% of 207 duels better than 41%
37% of 49 situations better than 48%
Anubis54
59% better than 72%
0.69 better than 35%
79.7 better than 54%
0.96 better than 35%
49% of 282 duels better than 44%
34% of 38 situations better than 39%
Ancient44
45% better than 30%
0.67 better than 20%
77.5 better than 36%
0.91 better than 19%
40% of 188 duels better than 5%
37% of 27 situations better than 49%
Nuke20
60% better than 73%
0.73 better than 45%
78.4 better than 40%
1.03 better than 54%
51% of 76 duels right on the average
40% of 10 situations better than 56%
Cache14
36% -
0.64 -
72.2 -
0.85-
50% of 60 duels -
50% of 12 situations -
Dust 24
25% -
0.64 -
66.4 -
0.84-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MelZ8 plays

Across 194 matches MelZ8 averages K/R 0.69, ADR 78.0 and a rating of 0.95. Most room to improve: Opening duels won at 46%, better than only 20% of level 7 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 59 of 194 matches the rating was 1.10 or higher (30%), in 90 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. MelZ8 loses the most ELO on Anubis (−111 ELO, win rate 59%). Things go best in match 3 of the day (+68 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +68 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.0. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 50%, ELO at 1,472. Last 30 days: 35 matches, win rate 43%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.