Mekataro

USA
174 matches tracked 35 matches in 30 days
Last updated:

How does Mekataro play?

Rating 1.02 (from 142 matches) K/R 0.74 ADR 80.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.6
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 79%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 19x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, ADR +4.0
= Stayed the same
Rating at 1.03, Win rate at 53%, ELO at 1,681
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −154 ELO
35 matches · 46% win rate
On Ancient −57 ELO
30 matches · 40% win rate
On Tuesdays +13 ELO, win rate 38%

Mekataro loses the most ELO from match 5 of the day: −154 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
59% better than 79%
0.77 better than 71%
84.4 better than 74%
1.07 better than 71%
55% of 280 duels better than 76%
28% of 25 situations better than 22%
Dust 252
52% better than 54%
0.70 better than 39%
74.2 better than 22%
0.95 better than 29%
48% of 176 duels better than 36%
33% of 21 situations better than 34%
Ancient30
40% better than 21%
0.74 right on the average
81.3 better than 53%
1.03 better than 60%
54% of 159 duels better than 68%
33% of 9 situations better than 37%
Cache11
45% -
0.78 -
81.6 -
1.15-
45% of 55 duels -
75% of 4 situations -
Anubis10
70% -
0.85 -
92.2 -
1.04-
69% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mekataro plays

Across 174 matches Mekataro averages K/R 0.74 and ADR 80.5; the rating across the 142 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 50 of 142 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 112 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. Mekataro loses the most ELO from match 5 of the day (−154 ELO, win rate 46%). Things go best in match 3 of the day (+114 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +114 ELO. Improved over the last three months: K/R +0.05, ADR +4.0. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.03, Win rate at 53%, ELO at 1,681. Last 30 days: 35 matches, win rate 63%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.