Mehrzad1

Iran
127 matches tracked 39 matches in 30 days
Last updated:

How does Mehrzad1 play?

Rating 0.97 (from 107 matches) K/R 0.71 ADR 79.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.71, ADR at 79.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
46 matches · 41% win rate
On Dust 2 −22 ELO
42 matches · 45% win rate
Between 12:00 and 18:00 −52 ELO, win rate 32%
On Tuesdays −52 ELO, win rate 35%

Mehrzad1 loses the most ELO from match 5 of the day: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
45% better than 31%
0.70 better than 39%
77.8 better than 40%
0.95 better than 29%
50% of 209 duels better than 47%
29% of 28 situations better than 23%
Mirage28
43% better than 24%
0.69 better than 31%
75.6 better than 29%
0.95 better than 29%
48% of 103 duels better than 36%
25% of 12 situations better than 16%
Anubis14
57% -
0.79 -
89.0 -
1.07-
58% of 67 duels -
50% of 6 situations -
Nuke13
46% -
0.74 -
84.7 -
1.10-
56% of 41 duels -
20% of 5 situations -
Ancient10
50% -
0.71 -
77.8 -
0.96-
44% of 43 duels -
33% of 9 situations -
Inferno10
40% -
0.60 -
73.9 -
0.84-
57% of 44 duels -
25% of 4 situations -
Cache7
71% -
0.76 -
81.6 -
1.02-
68% of 34 duels -
50% of 2 situations -
Vertigo3
67% -
0.73 -
81.4 -
0.97-
42% of 12 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mehrzad1 plays

Across 127 matches Mehrzad1 averages K/R 0.71 and ADR 79.3; the rating across the 107 rated matches is 0.97. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 30 of 107 matches the rating was 1.10 or higher (28%), in 52 it was below 0.90. In 107 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Mehrzad1 loses the most ELO from match 5 of the day (−30 ELO, win rate 41%). Things go best in match 2 of the day (+27 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.4. Last 30 days: 39 matches, win rate 62%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.