MehmeTRN

Turkey
On FACEIT since 2018 422 matches tracked 153 matches in 30 days
ELO ▲ 425
3,064
30-day peak: 3,451
Rank EU ▼ 1,916 places
#6,286
Turkey #131 in Turkey
30 days · prev. #4,370 · best #1,696
Last updated:

How does MehmeTRN play?

Rating 1.13 K/R 0.81 ADR 85.4 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 422 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.8
Knife kills 1 in 422 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 86x 4K, 9 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.22, Rating +0.30, ADR +17.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −3 pp, ELO −240

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.61). Clearly above the average (0.74).

Patterns

From the last 422 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −228 ELO
105 matches · 48% win rate
In match 4 of the day −180 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 +34 ELO, win rate 46%
On Saturdays +30 ELO, win rate 42%

MehmeTRN loses the most ELO on Ancient: −228 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.96 · Dust 2

Maps in detail

from the last 422 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
60% better than 69%
0.89 better than 93%
91.5 better than 87%
1.26 better than 92%
62% of 755 duels better than 91%
44% of 73 situations better than 64%
Ancient105
48% better than 26%
0.78 better than 61%
84.3 better than 60%
1.09 better than 60%
54% of 479 duels better than 60%
40% of 57 situations better than 55%
Anubis105
50% better than 32%
0.80 better than 71%
84.9 better than 66%
1.11 better than 64%
56% of 612 duels better than 70%
40% of 68 situations better than 53%
Nuke49
51% better than 29%
0.71 better than 24%
76.9 better than 25%
0.98 better than 18%
51% of 224 duels better than 37%
55% of 29 situations better than 80%
Inferno29
38% better than 2%
0.71 better than 22%
76.9 better than 16%
1.01 better than 21%
41% of 124 duels better than 2%
47% of 15 situations better than 70%
Mirage3
67% -
0.63 -
65.0 -
1.02-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MehmeTRN plays

Across 422 matches MehmeTRN averages K/R 0.81, ADR 85.4 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 128 matches. In 214 of 422 matches the rating was 1.10 or higher (51%), in 125 it was below 0.90. In 365 matches with detailed stats: 86 4Ks and 9 aces. Best month by rating: September 2026 at 1.22. MehmeTRN loses the most ELO on Ancient (−228 ELO, win rate 48%). Things go best on Dust 2 (+256 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +121 ELO. Improved over the last three months: K/R +0.22, Rating +0.30, ADR +17.6. Got weaker: Headshots −6 pp, Win rate −3 pp, ELO −240. Last 30 days: 153 matches, win rate 54%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.