Megalok

Norway
On FACEIT since 2023 170 matches tracked
Last updated:

How does Megalok play?

Rating 0.97 K/R 0.71 ADR 81.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.5
Knife kills 2 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 37%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 16x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +82
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 81.0, Headshots at 35%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
67 matches · 45% win rate
In match 2 of the day +10 ELO
34 matches · 29% win rate
Between 12:00 and 18:00 −10 ELO, win rate 41%
On Sundays −29 ELO, win rate 32%

Megalok loses the most ELO on Mirage: −117 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 32%
0.69 better than 34%
80.2 better than 55%
0.96 better than 36%
49% of 296 duels better than 43%
38% of 37 situations right on the average
Dust 246
54% better than 62%
0.73 better than 56%
83.7 better than 74%
0.99 better than 47%
50% of 244 duels right on the average
45% of 31 situations better than 69%
Inferno17
47% better than 37%
0.70 better than 47%
82.3 better than 73%
0.94 better than 34%
48% of 86 duels better than 37%
22% of 9 situations better than 16%
Ancient16
75% better than 99%
0.70 better than 39%
74.9 better than 21%
0.98 better than 47%
45% of 73 duels better than 25%
43% of 7 situations better than 63%
Anubis11
45% -
0.70 -
80.3 -
0.90-
50% of 62 duels -
11% of 9 situations -
Nuke7
43% -
0.78 -
82.4 -
1.03-
55% of 29 duels -
0% of 4 situations -
Cache5
60% -
0.83 -
89.7 -
1.18-
45% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Megalok plays

Across 170 matches Megalok averages K/R 0.71, ADR 81.1 and a rating of 0.97. Biggest strength: Utility damage per round at 5.3, better than 76% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 7% of level 7 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 57 of 170 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Megalok loses the most ELO on Mirage (−117 ELO, win rate 45%). Things go best in match 4 of the day (+55 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +55 ELO. Improved over the last three months: ELO +82. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 81.0, Headshots at 35%, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.