MegaTr0n

Iraq
On FACEIT since 2014 143 matches tracked
Last updated:

How does MegaTr0n play?

Rating 0.97 K/R 0.69 ADR 75.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 5x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +138
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 76.2
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
52 matches · 50% win rate
In match 2 of the day −30 ELO
36 matches · 44% win rate
From match 5 of the day −30 ELO
21 matches · 38% win rate

MegaTr0n loses the most ELO on Dust 2: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 1.84 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
50% better than 41%
0.70 better than 27%
76.4 better than 24%
0.95 better than 18%
51% of 185 duels better than 45%
35% of 20 situations better than 38%
Mirage42
48% better than 30%
0.68 better than 18%
74.7 better than 17%
0.96 better than 20%
50% of 128 duels better than 38%
31% of 29 situations better than 28%
Inferno16
63% better than 66%
0.68 better than 11%
76.1 better than 15%
0.97 better than 13%
59% of 39 duels better than 76%
38% of 13 situations better than 47%
Nuke16
63% better than 73%
0.70 better than 26%
72.1 better than 12%
0.99 better than 31%
39% of 41 duels better than 2%
50% of 12 situations better than 72%
Cache7
100% -
0.76 -
86.6 -
1.12-
65% of 31 duels -
0% of 2 situations -
Ancient4
50% -
0.68 -
81.7 -
0.95-
73% of 11 duels -
0% of 4 situations -
Anubis4
0% -
0.59 -
68.0 -
0.83-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MegaTr0n plays

Across 143 matches MegaTr0n averages K/R 0.69, ADR 75.7 and a rating of 0.97. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 40 of 143 matches the rating was 1.10 or higher (28%), in 57 it was below 0.90. In 73 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. MegaTr0n loses the most ELO on Dust 2 (−49 ELO, win rate 50%). Things go best in match 3 of the day (+104 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +104 ELO. Improved over the last three months: Win rate +9 pp, ELO +138. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 76.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.